telecosmetic: (Default)
CHARACTER NAME: Eliza Owens
CHARACTER SERIES: Pokemon OC, from a forum RP

[OOC]

Backtagging: I'm cool with it!
Threadhopping: Also cool with it, unless I specify a thread is private.
Fourthwalling: I'm fine with your character mentioning Pokemon as being fictional, as well as referring to the games/anime/manga. If you want them to somehow be familiar with Eliza specifically I'd like to talk out how they know that, but if things are worked out I'm fine with it in principle.
Offensive subjects (elaborate): Incest between adoptive siblings or siblings who only learn they are related later squicks me out. For the latter, I'm fine with attraction, light flirting, and kissing before they learn they're related, but nothing beyond that, and nothing like that after they learn they're related.

[IC]

Hugging this character: Go ahead! Eliza will probably hug back unless you've somehow made her hate you.
Kissing this character: If your character is older than 16, I'd prefer it be limited to platonic cheek/forehead kisses and the like.
Flirting with this character: Not from anyone older than 16.
Fighting with this character: Yeah, she has a magical girl form that makes her stronger and more durable, but she really has no fighting skill at all. Still, she's very likely to initiate a fight against anyone who insults or hurts her friends, so I feel it'd be hypocritical to not let others do the same.
Injuring this character (include limits and severity): Talk to me before we get to breaking bones/chopping off limbs?
Killing this character: Talk to me first.
Using telepathy/mind reading abilities on this character: Go ahead!

Warnings:
The CRAU I'm likely taking Eliza from involves a lot of murder, and has also caused Eliza's morals in regards to violence and killing to become much looser. She's befriended a lot of killers there and still considers herself on friendly terms with them, as well as adoptive siblings to one of them as well. Let me know if you'd rather me not have her talk about that stuff.

Get your own copy of the IC/OOC Permissions meme!

IC Mailbox

May. 10th, 2017 01:44 pm
telecosmetic: (Default)


1221 Banana Bread Drive

telecosmetic: (Default)
So, how am I doing with Eliza? I'll be the first to admit that she's kind of a mess and her CRAU hasn't done her that many favors either, but I hope I can portray that well.

Comments are screened and anon is on!
telecosmetic: (blushing)
Player Name: Gray
Preferred Pronouns?: she/they
Player Contact: [plurk.com profile] graygriffin
Other characters in play? None

Character Name: Eliza Owens
Canon: Pokemon OC
Game Transplant: Magical Girl Raising Project
Original App: Here. Parts in red were added as a revision later on.
Game Summary: Magical Girl Raising Project was a murdergame based on the anime/light novel of the same name. Characters were "offered" a chance to become magical girls (or boys) and brought to a broken-down town called Town A in order to restore it to its former glory. However, there was no way to reject the offer, and after the first week it was declared that there were too many magical beings in town, and the number would have to be cut down to four. And so the murders began.

How long was your character in Game: Eight weeks
History of Character in their Game: This is really long and probably has spoilers for the actual MGRP series )

How did they change from their canon personality wise (Please explain what caused it to happen?)
While not necessarily a "change" so much as something that has always been part of her and which her experiences brought out, Eliza has developed a strong sense of loyalty and protectiveness towards those she cares about. She will refuse to believe that they could be responsible for any wrongdoing unless they outright admit it, and will happily fight against anyone who threatens or picks on the people she cares about. She has also started to learn what it means to care about people more than herself, and has become almost self-sacrificing in her desire to protect them.

A lot of this comes from the simple fact that Eliza has not had any human friends for a long time. While she has had her Pokemon, they haven't been with her for that long comparatively, and her relationship with them is different by nature. Now that she has managed to make friends, she doesn't want to lose them, and thus has shown that she is willing to stand by them even if everyone else turns against them. In truth, as Ash called her out on, this loyalty can be seen as an extension of her selfishness, as she simply extends the circle of who she cares about from herself only to herself and her friends only.

Thanks to this loyalty and the fact that a lot of the people Eliza befriended were kind of terrible, Eliza's morality has also shifted somewhat. She is much less likely to think badly of people just because they've killed someone, and has accepted that there are people who might deserve to die as well. While she still gets angry at people when they admit to killing, she most likely won't cut off ties with them just because of that, and she'll only really want a murderer punished if they end up hurting someone she cares about.

Eliza has lost some of her arrogance after getting herself killed, realizing that she got herself in over her head, and is somewhat more humble about her own abilities. Despite this, she is still willing to tangle with or threaten people way above her weight class if the people she cares about are involved. As a matter of fact, thanks to Zack's influence, she now sees violence as being an appropriate solution in a lot more contexts.

Thanks to Eruna calling her "cute" and flirting with her, Eliza has started to realize that she is attracted to both boys and girls, although she didn't really end up with any romantic prospects in Town A. She's also learned about how terrible parents can really be from listening to Recette and Zack discuss their biological parents, and is a bit more accepting towards her own now.

Eliza's become less enamored with magical girl shows after learning about their "dark side," and will be much more suspicious about the intentions of adorable mascots. She's also become less concerned about appearances as well, and is more willing to approach people she might have found "creepy" before, thanks to her bond with Zack. She also has developed some trauma from going through a murdergame, and is now somewhat more paranoid about losing the people she loves, as well as about places not being what they seem.

How did they change from their canon physically (Please explain what caused it to happen?):
Eliza now has a magical girl form that she can change into, which she gained upon accepting Fav's offer, and which enhances her strength and jumping ability. In this form, Eliza's outfit transforms into a pink-and-white dress with a few purple highlights, and she gains a pair of feathered lavender wings. Her hair grows even longer, and gains a few purple strands running through it. She has also died and been brought back, and while she has no physical scars it may be possible to sense that she has died before.

Powers:
Illusion - Eliza has the psychic ability to create very realistic-acting visual illusions subconsciously, simply by thinking of what she wants to happen and willing it to happen. Because of this, she believes that her powers are telekinetic, since she regularly creates illusions of things moving on their own. However, looking close will reveal that her illusions are slightly translucent.
World of Confusion - Whenever she is hit by one of Witch's Confuse Ray attacks, Eliza enters an alternate world where she is a ruler of some sort, as well as a magical girl, and her Pokemon are similarly either human or monster companions of some sort. There seems to be some supernatural influence beyond her own imagination, since on occasion she can "hear" what her Pokemon say to her in this state, although she definitely puts her own spin on things.
Magical Girl Form - As mentioned above, Eliza has a magical girl form she can transform into that grants her enhanced strength and jumping ability. She needs her magical phone on her to perform this transformation, though.

Possessions:
-Magical phone
-Slinky the Tepig
-Blade the Pidgey
-Witch the Vulpix
-Dragon the Diglett
-Flute the Phanpy
-Hair tie with two red beads
-Pokeballs for her five Pokemon
-Her Mega Ring, Big Root, and Seal Pack

Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Let me tell you about my Pokemans
Sample Two: Eliza Owens: No Sense of Tact
Sample Three: Learning the truth about her murder
Sample Four: Gaming and being weirded out by fourth-wall breaking
Extra samples: Messing with the living

Notes: Eliza's going to open her door and wake up in a new bed, because I find that amusing.
telecosmetic: (teary smile)
Zack
Hugging from behind. "Zack...I'm glad you're alright."

Recette/Nanami/Zack group hug
Kneeling to join the group hug. "Recette...it's alright! Tamamo is right, I don't blame you..."

Recette
Hugging her with face buried in her shoulder. "Thank you...but I hope we don't get any more names."

Zack/Dragon
Kneeling to hug. "You're doing your best."
Lying on the ground to hug Dragon. "I'm still here...I wish you could tell."

Recette
A gentle shoulder hug. "Keep it up...I believe in you."

Tamamo
Clinging tightly even as she throws Recette off. "Why? Why does it have to end this way?"

Zack/Recette
Hugging both of them quickly. "That's so terrible! I guess...I guess I'm kind of lucky to have parents who didn't do that...I'm the one who ran away from them..."
telecosmetic: (Default)
Slinky the Tepig
She literally shoved her way into becoming Eliza's starter, leading to a rift between them at the start. However, they have slowly started to accept each other, and Slinky is very protective of her trainer, although she often acts sarcastic when Eliza gets too into her fantasies. She is somewhat suspicious of her trainer's judgement, and therefore won't really accept anyone just because Eliza liked them. It will probably take her a while to warm up to a new trainer, and she will still consider Eliza hers foremost. She will probably try to attack anyone who sends her out once she sees they aren't Eliza, and it will take a while for her to calm down. Upon learning Eliza is dead, she will be seriously upset and blame herself for not being there to stop her from making a dumb decision. She might end up sulking for a while. Her Ability is Blaze, and her moves are Defense Curl, Rollout, Tail Whip, and Ember.

Blaze - Raises the power of her Fire-type moves when she's below 1/3rd of her max HP
Defense Curl - Slinky curls herself up, raising her defense and making her harder to hurt.
Rollout - Slinky rolls at an enemy, hitting them like a rock. The damage done is increased if she's previously used Defense Curl.
Tail Whip - Slinky wags her tail back and forth, lowering an enemy's defense.
Ember - A basic Fire-type attack, where Slinky snorts flames at an enemy.

Blade the Pidgey
Eliza's first catch, who was fainted and nearly killed by Slinky. She hurried to heal him, and he was so grateful to her that he swore his service to her. He tends to act according to his own code of chivalry, and is most loyal to Eliza first and foremost. However, he also trusts her, and therefore any friend of hers will quickly win his loyalty as well. While he will attack anyone who sends him out and isn't Eliza, he won't keep attacking if they back off, seem intimidated, or mention knowing Eliza. His Ability is Keen Eye, and his moves are Tackle, Sand-attack, Agility, and Air Slash.

Keen Eye - Prevents Blade's accuracy from being lowered.
Tackle - Blade simply charges at an enemy and knocks into them.
Sand-attack - Blade kicks up sand in an enemy's face to lower their accuracy.
Agility - Blade flaps about in midair to increase his own speed.
Air Slash - Blade's wings gain an extra layer of windy energy that he then sends flying at an enemy.

Witch the Vulpix
She managed to escape Eliza once, but ended up accidentally running into her again. Annoyed because she thought she was being followed, she ended up attacking, but ended up captured. While initially annoyed, she was pacified a bit by the idea of being able to achieve her true potential, or even evolve. She and Slinky often snark about Eliza together. She will be very annoyed at getting a new trainer, although she will most likely not use damaging attacks right away, instead going for a Confuse Ray to confuse them and run away. She will also feel disinclined to trust someone just because Eliza did. When she learns Eliza is dead, she will be upset, and probably end up cuddling more with Slinky. Her Ability is Drought, and her moves are Ember, Roar, Will-o-Wisp, and Confuse Ray.

Drought - Causes the weather to become Sunny, raising the power of Fire-type moves and lowering the power of Water-type moves. Also overwrites any weather effects currently in place.
Ember - A basic Fire-type attack, where Witch breathes fire at an enemy.
Roar - Witch roars loudly, sending weaker enemies running from her.
Will-o-Wisp - Witch summons a ghostly flame that burns an enemy, sapping their strength and making them take damage every turn.
Confuse Ray - Witch summons a glowing ball that flies at an enemy and causes them to become confused, occasionally hitting themselves instead of her or her allies.

Dragon the Diglett
A strange Diglett who randomly bumped into Eliza on her journey. While he can't communicate at all, he seems fond of her, and will often stick close to her side. He sometimes has nightmares of when he was part of a larger group of Diglett in the Diglett Tunnel, without any individuality of his own. He trusts Eliza, and will quickly trust any friend of hers as well. When he learns that she is dead, he will be distraught and hide underground for a while. Those he's already met will probably have the best chance of getting him out of there. His Ability is Sand Force, and his moves are Astonish, Sucker Punch, Earthquake, and Mud-Slap.

Sand Force - Increases the power of Dragon's Rock, Ground, or Steel-type moves in a sandstorm.
Astonish - Dragon disappears underground and suddenly appears in front of an enemy while radiating ghostly energy. It may cause the foe to flinch and miss their turn.
Sucker Punch - If an enemy is about to attack, Dragon can hit them with an ambush first. This usually involves ramming them.
Earthquake - Dragon causes the ground to shake, hitting everyone, allies and enemies, in a large radius. This is considered a Ground-type attack, and won't hit anyone who's flying.
Mud-Slap - Dragon shakes ground into an enemy's face, dealing some Ground-type damage and possibly lowering their accuracy.

Flute the Phanpy
A rather young, energetic Phanpy who Eliza adopted from a Pokemon adoption service. He sees Eliza as his new mother, and the rest of her team as his adopted aunts and uncles. He occasionally acts like a brat, but will always listen to Eliza in the end, and enjoys being cuddled by her. He has some musical talent with that snout of his as well. He will immediately trust anyone who Eliza trusted, although he will also constantly be trying to find her. When sent out, he'll just be mostly curious about what's going on, although if he can't see Eliza around he'll go looking for her. When he learns Eliza is dead, he will be devastated and cling to any other members of her team who are still around. His Ability is Pickup, and his moves are Endure, Flail, Tackle, and Odor Sleuth.

Pickup - Flute can find useful items while traveling. There's a whole chart for this, but it's mainly focused on Pokemon items.
Endure - Flute takes whatever attack comes and is left with 1 HP even if he would have been knocked out.
Flail - Flute flails about randomly, striking the enemy and dealing more damage the less health he has left.
Tackle - Flute rams the enemy.
Odor Sleuth - Flute is able to pick up the scent of ghosts, and can now hit them with Normal-type attacks.

Crown the Deerling
A very laid-back and casual Deerling who Eliza met in the Forest of Fury. She managed to slowly convince him over to her side, even with her team not quite helping. He considers all humans kind of ridiculous and weird, and thus isn't that bothered by Eliza. He's not much of a fighter, preferring to avoid or slowly weaken his opponents. He will approach most people here with curiosity, and will warm up to anyone who feeds him stuff he can't find in the wild. When he learns Eliza is dead, he will be somewhat upset, but won't feel any particular bond to anyone, no matter what their connection to her was. His Ability is Sap Sipper, and his moves are Camouflage, Leech Seed, Charm, and Sand-Attack.

Sap Sipper - Being hit by a Grass-type attack does no damage to Crown and raises his physical attacking power.
Camouflage - Crown's type changes according to the environment.
Leech Seed - Crown sends a seed flying at an opponent that sends out vines that start sapping their health, and giving all sapped health to Crown. If he's switched out, his replacement will also gain energy from the health-sapping.
Charm - Crown acts very sweet and friendly, weakening his enemy's physical attacking power.
Sand-attack - Crown kicks up sand in an enemy's face to lower their accuracy.
telecosmetic: (Default)
[Eliza is sitting on her bed with the phone, still giggling to herself at how she mimicked M's voice. She gets up when she hears a knock on her door, before opening it.]

Hey there!
telecosmetic: (hmm...)
Items
- Dragon, the Diglett (A strange, quiet Diglett, who is silently loyal to Eliza. He doesn't seem to be able to make any noise. Enjoys hiding underground and popping up to startle people. Also enjoys nuzzles.)
- Coca-cola (Drank it)
- Absolute tuning fork x2 (A huge tuning fork that hides the power to destroy the entire world with resonance, if used by someone who has mastered the art of tuning. It’s also good for drying out laundry.)
- Voice shifter bowtie (A detective product used by the boy detective with the appearance of a child and the intellect of an adult. It can change one’s voice into various other voices.)
- I-Ro-Ha shirt (An ordinary shirt with the “Iroha Song" on it in fine print.

“Although its scent still lingers on / the form of a flower has scattered away
For whom will the glory / of this world remain unchanged?
Arriving today at the yonder side / of the deep mountains of evanescent existence
We shall never allow ourselves to drift away / intoxicated, in the world of shallow dreams.”)
- Natural Jabber salt (Natural salt produced on Jabberwock Island. It’s used in various dishes on the islands, and also said to be used in the islanders’ suspicious ceremonies.)
- Fantasmal fan (A folding fan from the Heian period. It’s said that whoever possesses this can converse with spirits.)
- Naginata
- Torcat drawers (New pant-style undergarments from the gothic lolita fashion brand “Wonder Dungeon".)
- Dull kitchen knife (A knife that can’t cut anything, even if you’re just using it normally. However, it is said that a master chef does not choose their knives…)
- Men's manma (A gourmet magazine for men. It goes over fashionable eating venues for any situation. Its articles on recommended dating destinations are particularly popular.)
- Seven branched sword (A sword found within the “Haniwa" excavated on the island. It’s characterized by its blade, which is divided into seven branches. It’s already hit the use limit.)
- Chocolate chip jerky (Smoked meat covered with chocolate chips. It was created as a non-perishable food by a chef who specialized in unusual food combinations. It’s not a combination you’d really want to make.)
- Muramasa (The ultimate weapon handed down throughout the world, with which one can enter dungeons, warp through walls and reduce everything to ash. But it’s from a different world so there’s no meaning to the thing.)
- Pickaxe (It's useful for smashing up stone. It also seems to be rather old, too.)
- Man's greatest chestnut (A giant chestnut that doesn’t exist in the natural world. It’s said to lie in the hearts of boys. By eating this, you will overflow with the power to pursue man’s greatest ambition.)
- Nib pen (A pen that draws lines when you soak the tip in ink. You can draw various types of lines depending on the technique used, so it’s used for drawing comics and illustrations often.)

Powers
telecosmetic: (Default)
» player information

PLAYER: Gray
TIMEZONE: CST (UTC+8)
CONTACT: [plurk.com profile] graygriffin

» character information

NAME: Eliza Owens
CANON: Pokemon OC, from the Pokemon Legacy forum RPG
CANON POINT: After facing the Rose Town Electric Gym

HISTORY )

PERSONALITY )

STRENGTHS/WEAKNESSES: Eliza is very familiar with the concept of magical girls, so she'll probably adjust to the various monster battles and such faster. However, she'll be unprepared for the darker side of Magical Girl Raising Project, due to only having watched optimistic, non-deconstructed magical girl shows. She has also grown into a fairly good tactician from being a Pokemon trainer, and can probably extrapolate that into instructing a group of magical people as well. She is also used to traveling and living on her own, as that's the general expectation for teenagers or even younger where she comes from.

Eliza is, however, very clumsy, and overestimates her own abilities. She often fails to notice important details, such as the fact that the person she's talking to is actually an alien, not someone in a costume.

Eliza is, as mentioned, very gullible. She will be quick to trust Fav, as well as any fellow magical people, and will probably take a while to realize when someone doesn't have her best interests at heart. She can also overestimate her own competence, and as mentioned, will be very arrogant about her psychic power. That last part probably won't come up for a while due to the depowering, though.

Speaking of which, Eliza will deal poorly with being separated from her Pokemon and losing her powers. She will be a bit more prepared for not having her powers, but despite the short period of time they've been together she already has a close bond with most of her Pokemon. If someone else regains them, she will be very quick to promise anything to get them back.

ABILITIES: Illusion - Eliza has the psychic ability to create very realistic-acting visual illusions subconsciously, simply by thinking of what she wants to happen and willing it to happen. Because of this, she believes that her powers are telekinetic, since she regularly creates illusions of things moving on their own. However, looking close will reveal that her illusions are slightly translucent.
World of Confusion - Whenever she is hit by one of Witch's Confuse Ray attacks, Eliza enters an alternate world where she is a ruler of some sort, as well as a magical girl, and her Pokemon are similarly either human or monster companions of some sort. There seems to be some supernatural influence beyond her own imagination, since on occasion she can "hear" what her Pokemon say to her in this state, although she definitely puts her own spin on things.
REGAINS:
Slinky the Tepig - She literally shoved her way into becoming Eliza's starter, leading to a rift between them at the start. However, they have slowly started to accept each other, and Slinky is very protective of her trainer, although she often acts sarcastic when Eliza gets too into her fantasies. Her Ability is Blaze, and her moves are Defense Curl, Rollout, Tail Whip, and Ember.
Blade the Pidgey - Eliza's first catch, who was fainted and nearly killed by Slinky. She hurried to heal him, and he was so grateful to her that he swore his service to her. He tends to act according to his own code of chivalry, and is most loyal to Eliza first and foremost. His Ability is Keen Eye, and his moves are Tackle, Sand-attack, Agility, and Air Slash.
Witch the Vulpix - She managed to escape Eliza once, but ended up accidentally running into her again. Annoyed because she thought she was being followed, she ended up attacking, but ended up captured. While initially annoyed, she was pacified a bit by the idea of being able to achieve her true potential, or even evolve. She and Slinky often snark about Eliza together. Her Ability is Drought, and her moves are Ember, Roar, Will-o-Wisp, and Confuse Ray.
Dragon the Diglett - A strange Diglett who randomly bumped into Eliza on her journey. While he can't communicate at all, he seems fond of her, and will often stick close to her side. He sometimes has nightmares of when he was part of a larger group of Diglett in the Diglett Tunnel, without any individuality of his own. His Ability is Sand Force, and his moves are Astonish, Sucker Punch, Earthquake, and Mud-Slap.
Flute the Phanpy - A rather young, energetic Phanpy who Eliza adopted from a Pokemon adoption service. He sees Eliza as his new mother, and the rest of her team as his adopted aunts and uncles. He occasionally acts like a brat, but will always listen to Eliza in the end, and enjoys being cuddled by her. He has some musical talent with that snout of his as well. His Ability is Pickup, and his moves are Endure, Flail, Tackle, and Odor Sleuth.
Crown the Deerling - A very laid-back and casual Deerling who Eliza met in the Forest of Fury. She managed to slowly convince him over to her side, even with her team not quite helping. He considers all humans kind of ridiculous and weird, and thus isn't that bothered by Eliza. He's not much of a fighter, preferring to avoid or slowly weaken his opponents. His Ability is Sap Sipper, and his moves are Camouflage, Leech Seed, Charm, and Sand-Attack.
Seal Pack - A pack of seals that Eliza found on a dusty shelf in a store. She was sold it for cheap, although she hasn't actually put it to use yet. Most of the seals simply create extra aesthetic effects upon a Pokemon being sent out, although there is one Flash Seal that can create a bright enough light to blind opponents temporarily. (And allies, if they don't close their eyes)
Big Root - An item that gives back extra HP on HP-draining attacks. Eliza obtained it after defeating a giant Carnivine in the Forest of Fury, and wears it as a trophy.
Mega Ring - A silver bracelet with a pink gem in it. It is attuned to Eliza, so only she can use it for Mega Evolution purposes. Unfortunately, due to not having any Mega Stones, its value is mostly aesthetic.

» magical being information
Note: This section is completely optional, and you're free to skip it entirely if you wish.

MAGICAL NAME: RNG
MAGICAL FORM: Eliza's outfit transforms into a pink-and-white dress with a few purple highlights, and she gains a pair of feathered lavender wings. Her hair grows even longer, and gains a few purple strands running through it.

» plot information

Would you like to be the traitor? Y, Eliza is very gullible. She could easily be tricked into acting as a traitor while being convinced that it was for the greater good.
Would you like your character to be killed first? N

» sample

Eliza yawned as she stretched out her arms, looking out the window of the inn she was staying at. She reached towards her belt instinctively, but touched only air. Right...her Pokemon weren't here with her. That was the price she had to pay for agreeing to become an actual magical girl. She was going to help this place, and make it so much better! She'd fight whatever monsters appeared, and fix whatever needed to be fixed!

With that in mind, she hurried through her morning routine, stumbling a few times when she got too excited thinking about what today was going to be like. Everyone she'd met had been pretty friendly so far, and whenever she wasn't sure about something, Fav was there to help! Most of the people had believed her about her powers as well, even though she couldn't give them a demonstration this time.

As she picked up her phone, she gasped when she saw the Item Shop notification. Clearly visible was a pair of Pokeballs, one with a Tepig's image imprinted over it and one with a Deerling. Her hands shook as she tapped on the images to confirm, and she nearly dropped the phone when she saw their names. The price wasn't quite what she could reach right now, but she remembered there was a task to pick up a package and deliver it, and she could get enough candy from that to buy one of them! Fingers still trembling, she quickly started writing out a message to the whole network.

Hi everyone! I bet you already saw the new Item Shop items, right? Well, those Pokemon are mine! I got separated from them when I accepted the deal to become a magical girl, but now I can get them again! So please don't buy them, okay? Thank you so much!

She quickly tapped the "send" button and threw open the door, slamming it behind her and calling a quick "good morning" to her neighbors. Someone might not have seen the message, though, so she had to hurry up and finish that task before someone else could buy her Pokemon! She knew that they would be loyal to her, and just having their Pokeball didn't mean someone else could control them, but that would still make things so difficult!

Don't worry, Slinky, Crown, she thought. Even if you are snatched away by someone else, I'll just have to find them! I can pay them back with whatever amount of candy they want, and you'll be back with me before you know it! And if it really becomes necessary, I will fight to get your Pokeballs back! She couldn't really imagine why that would become necessary, though. Sure, there were some people here who were a little rude sometimes, but that didn't mean they'd actually try to kidnap her important companions!

She stopped in front of one of the buildings, sighing in relief when she saw a package there. She ran up to grab it, before turning around and nearly tripping over her own feet. Luckily, she managed to get herself back upright, and hurried onward, headed for her new destination.

Eliza stared down at her phone, looking at the message. Apparently her friend wanted to meet her at the park right away! But why was she sending this so late? Still, it wouldn't be nice to keep someone waiting, and her friend might even be in danger, so she quickly grabbed her bag and headed out the door. Magical girls were supposed to help people and each other, after all!

Once they were outside the hotel, she sent out Slinky, who looked around at the situation and then turned back to stare at her.

"Why are you even out here?" she asked. Eliza grinned.

"One of my friends just sent me a text saying she needed to meet up with me at the park! It's really important, so let's hurry, okay?"

Slinky stared at her, eyes wide. "Eliza. People have died. How do you know she has your best interests at heart?" While Eliza couldn't understand, the disapproving expression on her face was pretty obvious. Eliza just shook her head.

"Don't worry! Just because some people turned out to be kind of bad doesn't mean everyone here is! I bet we've already gotten rid of the people who'd actually hurt others! Besides, she's my friend! We've been bonding ever since I got here, so I know her better than you!" With that, she turned and hurried in the direction of the park. Slinky stared some more, but then hurried after her.

Halfway to the park, Eliza seemed to remember her actual powers, raising a hand and transforming into a much more brightly colored outfit with a pair of wings sprouting from her back. With a grin, she leapt into the air, covering much more distance. Slinky groaned, and hurried even faster. There was no way she could catch up now, and while Eliza was usually good about noticing when she'd left her behind, she'd probably get all the way to the park before remembering to turn back.

Eliza looked around when she landed in the grass of the park. "Hello?" she called. "I'm here! What's the problem?" It was then that she realized that Slinky hadn't caught up with her. However, before she could turn back to find her Pokemon, she suddenly felt a heavy weight slam into her back.

"Give me all your candies," growled a voice. Eliza gasped.

"What? I thought we were friends! I'd give you candies if you asked, but you know I'll die if I give you all of them! Are you running low? I can split them evenly with you!" She tried to smile, while still trying to wriggle free.

"Don't bother," hissed the voice. "I got my full strength back at last, there's no way you can beat me this way. And I'd rather not have all your candy disappear into the ether."

"Please don't do this! Magical girls aren't supposed to act like this! We're supposed to work together!" Eliza was panicking now, totally lost. She had tried to keep her spirits up even as people died one by one, trying to justify things, but this betrayal was finally too much.

"Oh please. You still believe that? You really are stupid."

"That's...no reason...to kill her!" snorted a voice. Both magical girls turned their heads, and saw Slinky standing there, staring at them and snorting smoke. "Eliza, how could you leave me behind?"

"Sorry Slinky, but I didn't have a chance to come back for you-gkk!" Eliza choked as her "friend" pressed even harder on her throat.

"Leave her alone!" snorted Slinky, before lunging forwards, as the girl on top of Eliza raised her own fist to counter it.

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Eliza Owens

May 2017

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