telecosmetic: (ominous shadow)
Eliza Owens ([personal profile] telecosmetic) wrote2021-06-07 02:45 am

Noctium App

    « PLAYER INFORMATION »

      Name: Gray
      Are you over 18?: Yes
      Contact: [plurk.com profile] graygriffin
      Other characters, if any: N/A

    « CHARACTER INFORMATION »

      Character: Eliza Owens
      Canon: Pokemon OC
      Canon point: Original - After facing the Rose Town Electric Gym
      MGRP (Two months) - After everyone gets revived and returns home
      WtL (Three years) - After endgame
      OU or AU?: CRAU (MGRP/WtL)
      Age: 16
      Species: Human

      AU clarification:
      While not necessarily a "change" so much as something that has always been part of her and which her experiences in Town A brought out, Eliza has developed a strong sense of loyalty and protectiveness towards those she cares about. She will refuse to believe that they could be responsible for any wrongdoing unless they outright admit it, and will happily fight against anyone who threatens or picks on the people she cares about. She has also started to learn what it means to care about people more than herself, and has become almost self-sacrificing in her desire to protect them. Eliza's morality has also shifted somewhat. She is much less likely to think badly of people just because they've killed someone, and has accepted that there are people who might deserve to die as well. While she still gets angry at people when they admit to killing, she most likely won't cut off ties with them just because of that, and she'll only really want a murderer punished if they end up hurting someone she cares about. Her sense of loyalty hasn't dampened over the years in the Meadous, but she's become somewhat more willing to extend it even to people she doesn't completely like. She's more capable of understanding that there are different sides of people now as well, at least partially due to her experiences in Valinta. Her willingness to accept murderers as friends and even family also hasn't dampened-she's got even more murderer friends around her these days, though most of them haven't actually killed people in a while.

      Eliza has lost some of her arrogance after getting herself killed, realizing that she got herself in over her head, and is somewhat more humble about her own abilities. Despite this, she is still willing to tangle with or threaten people way above her weight class if the people she cares about are involved. As a matter of fact, thanks to Zack's influence, she now sees violence as being an appropriate solution in a lot more contexts.

      Thanks to Eruna calling her "cute" and flirting with her, Eliza has started to realize that she is attracted to both boys and girls, although she didn't really end up with any romantic prospects in Town A. She's also learned about how terrible parents can really be from listening to Recette and Zack discuss their biological parents, and is a bit more accepting towards her own now. This appreciation has only increased after her learning about even more terrible parents from various people in the Meadous.

      Eliza's become less enamored with magical girl shows after learning about their "dark side," and will be much more suspicious about the intentions of adorable mascots. She's also become less concerned about appearances as well, and is more willing to approach people she might have found "creepy" before, thanks to her bond with Zack. She developed some trauma from going through a murdergame, and became more paranoid about losing the people she loves, as well as about places not being what they seem. With therapy from Milla and a talk with her Shadow, her trauma is less likely to make her freeze up freak out, and she's become more willing to discuss the full details of what happened.

      The best way to describe Eliza's development over the three years in the Meadous is probably to say that she has come into her own. She's still awkward and unsure at times, but positive reinforcement from her friends and mentor has started to give her true confidence in her ideas and plans-and a better ability to judge their viability. Understanding her illusion abilities has given her a confidence boost as well, and she's quite skilled with utilizing them properly now.

      Thanks to her experiences with talking to her Shadow, she's also much more willing to share things about what happened in Town A, as well as to put her foot down sometimes. While she can accept her friends having murdered in the past, she's also not as afraid to tell them off about more recent murders for no good reason. She's also much more willing to stop trying to constantly get along with people she clashes with. And if her friends start clashing with each other, she's better at being willing to take a side about it.

      On the physical side, she's gained a few scars, the most visible one being a sideways slash across one cheek. She's also gotten her ears pierced and grown a bit taller.

      On the powers side, she's gained a lot more abilities. First of all, after entering Town A she gained a magical girl form, which makes her stronger and more resilient. Her wings were originally smaller, but in the Meadous she wished them larger, and they are now flight-capable. She gained several other transformations in the Meadous, including a nue, Primarina, and mouse. Her magical girl form can stack with her nue and mouse transformations, though she hasn't tried to combine it with her Primarina transformation yet.

    « RECORD »

      Disposition:
      -Eliza is by default fairly friendly to almost everyone. Her first instinct when meeting new people is to be cheerful and straightforward. She is also fairly quick to consider someone a friend if they tolerate her presence and aren't particularly rude. If they're rude to her, whether or not she continues to reach out tends to depend on if they've hit any of her murdergame-related buttons, or if they remind her of someone else she likes. She will drop this friendliness around people who've hurt her loved ones, although in cases where both sides are her friends she tries to be more moderate about it. She responds extremely well to positive feedback and always enjoys getting compliments on her skills or abilities.
      -Eliza can sometimes be contrary. Since she's legally considered independent in her homeworld, she very much dislikes adults trying to be overprotective of her due to her age, and may purposefully push back against them, although she's getting better at risk management and understanding when something may actually not be safe.
      -Eliza is loyal almost to a fault. Once someone earns her loyalty, it's extremely hard for them to lose it, and she will go to almost any lengths to protect them, up to and including sacrificing herself. She's tempered this a bit since accepting her Shadow, and is less likely to break down over conflicting loyalties, and more willing to call her friends out on their shit, like Monty murdering Bucky because he was feeling jealous.
      -Eliza can be very aggressive at times. Thanks to a lot of her friends being the violent type, she sees violence as a perfectly reasonable solution to problems, whether it's from her or her Pokemon. When dealing with someone she doesn't like, she can get into arguments fairly easily, although she tries to not resort to violence when dealing with people significantly smaller than her. She can temper this around people she doesn't like but her friends do, such as Renart the fox, who she never got along with, but was her adoptive uncle Monty's lover.
      -Eliza also has a very playful side. Now that she's become more skilled with her illusions, she enjoys pranking people with them sometimes, both jokingly with her friends and more maliciously with people she doesn't like as much, such as the time she summoned a hoard of illusory bugs in Ales' workroom after he'd gotten them banned from the moon by releasing a hoard of magic-eating bugs. She also very much enjoys flying, and often takes her full magical girl form even when just going about her business in the Meadous. She's gotten skilled enough at it by now to do tricks in midair, and enjoys showing such tricks off.
      -Eliza does have a clever side. She's actually fairly good at noticing details and putting them together when she puts her mind to it. Also, she knows how her friends tick, and can usually figure out how to redirect their attention to prevent disaster, such as one time when she played up a burn on her hand to get Dr. Watson more interested in treating it than in trying to murder Justin.

      Suitability: Eliza is no stranger to traveling to other worlds to help them out, due to having done that a lot in the Meadous. Having helped to guide a young god into their adolescence, I feel that the current situation with Malachite would be of particular attention to her. She has some experience with gaining new powers and forms, and likely won't take long to adjust to her Gembond and its effects on her. Being an affectionate person by nature, she likely will adjust to Synchrony fairly quickly and do her best to start making new friends. I expect her to be somewhat worried about her friends and Pokemon back in the Meadous, but she will consider the situation in Noctium important enough that she'll focus mostly on helping to solve it instead of constantly trying to get home.

      It's likely that she'll choose to try and reach out to Malachite to get a better understanding of their behavior, though her experience may be differently calibrated for a godling who's much more affectionate by nature. Still, she's likely to keep trying to reach out, even if a first meeting goes badly.

      Condition upon arrival: Eliza is quite healthy and has been getting regular exercise just from her daily activities.

      Abilities:
      -Illusions: Eliza can create fairly realistic illusions just by thinking about them, although they are purely visual. Thanks to her training with Ienzo, she's also learned various tricks to draw people's attention away from their illusory nature, as well as to make them more realistic in general.
      -Magical girl form: Eliza can take on the form of a magical girl with enhanced strength and resilience, as well as wings that enable her to fly.
      -Nue form: Eliza can take on the form of an anthropomorphic nue, granting her poisonous breath, more enhanced strength, and an additional snake-headed tail that she can use for extra observation or bite attacks.
      -Mouse form: Eliza can shift into the form of a much smaller mouse, anything she's wearing shifting size and shape to still fit.
      -Primarina form: Eliza can transform into a Primarina, allowing her to swim more fluidly and last longer underwater. She gains the Liquid Voice ability, and the moves Sparkling Aria, Water Gun, and Disarming Voice.

      Inventory:
      -Magical phone: Allows Eliza to transform into a magical girl, charges off ambient magic
      -Family photo: A photo of most of Eliza's adoptive family (Art by [tumblr.com profile] itsbenedict, commissioned by me)
      -Feather charm: A charm made of feathers, which grants extra stamina.
      -Cabbage earrings: A pair of earrings decorated with cabbage charms.
      -Seashell necklace: A purple seashell on a necklace. Enables Eliza to transform into her Primarina form.
      -Hand fan: A magical fan that shows happy memories when spread out.

      Gembond: Amethyst
      Gem Location: Back of her neck

    « MISCELLANEOUS »