telecosmetic: (who taught her this?)
Eliza Owens ([personal profile] telecosmetic) wrote2025-12-30 01:36 am

Unfinished Library App

Player Name: Gray
Player Contact(s): [plurk.com profile] graygriffin
Are you over 18? Yes
Do you have any other characters in game?: No
Who invited you?: NA

Character Name: Eliza Owens
Canon: Pokemon OC
Canon Point: Two years after WtL endgame
Age: 18
History:
Eliza is from the Opadekka region, a place with mostly modern Pokemon-world technolgy and facilities. One unique thing about Opaddeka is the nature of HMs. Instead of being a more advanced form of TM, they can instead only be obtained by facing various guardians. These guardians are not Pokemon, but instead monsters that wouldn't be out of place in a DnD game, such as a Displacer Beast or a Gorgon. There are riddles that give hints on both where to go and how to defeat or placate those monsters, and accomplishing those tasks results in the Trainer gaining a tattoo on their skin that can then be used to teach their Pokemon the move through simple physical contact. In some cases, the tattoo may even give enhanced abilities to the trainer themselves.

Riddles are also an important part of gaining the allegiance of Legendary Pokemon. Each Legendary has a riddle that hints at where to find them, and what other conditions need to be met. The trainer who finds them may either face them in battle, or complete a task for them. If they can capture the Legendary in battle or complete the task, they will be rewarded with an egg that will eventually hatch into a younger, initially weaker, Legendary, whose affection for their new Trainer will depend on what method was used.

While most residents of Opaddeka are human, there are some exceptions and border cases. For example, there is the alien Floyd, who ended up here a long time ago and has settled into the training life, and who most people no longer gawk at. There are also people who have psychic powers, or control over Aura, as well as possibly-demonic creatures that dwell in a separate space from the normal region.

Of course, hardly any of this mattered to Eliza. All she knew was that she wanted to be a Pokemon trainer, ever since she was a little girl. When she was around five or six, she started manifesting apparent psychic powers, allowing her to telekinetically move almost anything. In truth, she was actually creating illusions of what she wanted to happen, but her belief was so strong she created a separate narrative in her head. She believed that everyone feared or hated her for her powers, when in reality it was mostly because she was a weird kid. Her own parents didn't tell her the truth, merely trying to discourage her from going on her own journey, so she started to believe that they were also afraid of her.

So when she was 13, she'd finally had enough. She snuck out of her house and headed to the lab to get a starter of her own. While she'd already decided on the elegant, beautiful Snivy, a Tepig shoved him out of the way and the professor, who was very tired, thought that this was her choice and shoved her out the door. She and her new Pokemon started out very much at odds with each other, actually physically attacking each other at points. However, as they continued on their way through the grasslands outside her hometown, they slowly began to grudgingly work together, as Eliza obtained more companions through various ways.

Eventually, when they finally reached Rose Town, Eliza took a moment to apologize to Slinky, her name for the Tepig. This went a long way towards further mending their relationship, and they were able to take on the Forest of Fury as a much more cohesive team. After Eliza managed to find and recruit a Deerling, she took the team she had to face the Electric Gym in Rose Town. While the battle came down to the wire, in the end the Gym Leader's Emolga took the victory. Eliza and her team returned to the hotel to lick their metaphorical wounds and figure out their next steps, which is when she received the offer.

Eliza wanted to be a trainer because...well, lots of kids did it. She specifically really wanted a Pokemon partner of her own, similar to the magical girls and their mascots she saw on TV. Her own parents weren't that against it at first, until she manifested her powers. After that, they worried about her getting in trouble due to her false beliefs about herself, but didn't really convey this worry to her. As mentioned above, she likes how Pokemon won't reject her powers, and due to losing a lot of her friends became even more determined to have a creature join her who wouldn't reject her.

She got Slinky as her starter by accident, when he shoved the Snivy she was about to choose out of the way. At first Slinky was excited to finally have a trainer, until she realized what Eliza was like. The two of them actually ended up fighting each other the instant they left town, until Blade swooped in, feeling territorial. He attacked Eliza first, and while Slinky was happy to let Eliza flail about, she finally agreed to fight after Eliza gave a rambled-out apology for her first insults, and knocked him out in one hit. Eliza got even more mad at her for that, despite having ordered the attack. She ended up carrying him back to the town they'd come from to get him healed in the hot springs there.

After that, he swore himself into her service, which made her quite happy, and she immediately dismissed Slinky again, making the Tepig dislike her even more. Their journey continued from there, until they ran into Witch, who she tried to persuade to join. However, the Vulpix was already not up for the whole "trainer" thing, and Slinky's warnings didn't help much. Eliza ended up getting hit with a Confuse Ray for the first time, and it would also not be her last. Blade tried to fight on her behalf, but ended up getting a nasty burn and injury for his trouble, while Slinky only stepped in to stop anyone from getting murdered.

Eliza ended up recalling Blade to prevent his burn from agitating him further, and then recalling Slinky when it started raining. She tried to hurry to the next town on her own, and ended up tripping over Dragon. She was pretty neutral about Digletts overall, and the way he acted ended up endearing him to her. However, it was then that Witch appeared again, and decided that Eliza was apparently stalking her. Eliza barely managed to send out her Pokemon with her flailing, and got hit by a Confuse Ray again. Her Pokemon managed to weaken the Vulpix enough, and Blade managed to communicate to her through her confusion that she could capture it. After the capture, she came back into reality, and found Dragon following her. She then asked him to join, and he demonstrated obvious agreement.

When they reached the town and had walked around for a while, Eliza finally decided to try and change her two female fire Pokemon's opinions of her. She managed to use strength and the prospect of evolving to get Witch on her side, and mangled several metaphors to get Slinky to agree to start things off as if they had just met. And right after that, she decided to charge forth into the Forest of Fury in search of a Deerling. Instead, they encountered a Carnivine that tried to eat Slinky, and when they took her down, ended up facing her mother, an even larger Carnivine who could draw energy from the forest around her. They managed to defeat her as well, Eliza claiming a Big Root as a trophy of what she believed was the overall guardian of the forest.

After a trip back to town to recuperate, Eliza was quite eager to head back, now believing they would be quite safe with the trophy on display. It was then that she heard a cry for help, and followed to find a young boy being sucked into quicksand while his Teddiursa looked on dispassionately. She was able to make the connection between that Pokemon and Slinky, and sent the Tepig to talk with the bear while she tried to drag the boy out. She managed it by making a rope out of several hanging vines, while the Teddiursa suggested that he and Slinky push both trainers into the quicksand instead. Slinky refused, however, declaring that she had no reason to take a side between the Teddiursa and his trainer, but was loyal to Eliza.

It turned out that a Sudowoodo had been hiding in the quicksand, and despite looking like a tree, it was actually a Rock-type, something that Witch and Slinky discovered when they tried to burn it. Dragon jumped (metaphorically) into action, nearly taking it down with a pair of well-placed Earthquakes, but was then knocked out by a well-placed kick. However, it was weakened enough that a combination of not-very-effective attacks from the rest of Eliza's team finished it. While the boy cheered at that, his Teddiursa had enough and attacked him, breaking his own Pokeball as well. Witch managed to beat the Teddiursa, but that just drove the boy into a further rage that they were hurting "his" Pokemon. Eliza tried to calm him down, but he ended up running off.

At the same time, a Deerling appeared, and despite some deliberation, Eliza ended up choosing to try and recruit it instead of go after the boy. However, Blade, who had been spewing insults at the boy for daring to insult his "lady," ended up going after him himself, feeling ashamed for his behavior. It turned out that the boy had an Escape Rope, which had allowed him to teleport to safety, leaving behind some useful items that Blade ended up bringing back while Eliza and her two Fire-types talked to the Deerling. Despite insulting her intelligence and excitability, they did admit that she wasn't that bad a person or trainer, especially compared to the boy they had "saved." The Deerling ended up being intrigued enough by her that he agreed to join. After that, when they'd returned to the town and were resting, Eliza found a Phanpy up for adoption, and when her team seemed to be fine with it, sent in a request to adopt him.

After that adoption, she just hung out in the town for a while, getting to know her team better and giving names to both her new Pokemon. However, she also knew there was a gym in the town, and she did want to face it sometime, since that was a big part of being a trainer. Also, the gym was Electric-type, and she had two Ground-type Pokemon, so she felt confident that they'd be able to handle it. She was almost right, but the Gym Leader turned out to have an Emolga, a part-Flying type that was immune to Ground attacks, which was able to take the victory. She felt disappointed, but also noted that she should have been more aware of the potential existence of a dual-type Pokemon in the gym's lineup, and was determined not to make the same mistake again. She might have tried to face the gym again the very next day if she hadn't received the offer right then.

Is this character an AU? What type?: Yes, CRAU (MGRP+WtL)
AU History:
-Eliza accepted an offer to become a magical girl without thinking, and got dragged into a murdergame in a place called Town A as a result
-Bonded with Beyond Birthday over being magical girl anime fans, was devastated when he was revealed as a culprit and reassembled her morality from scratch to accept this
-Became honorary siblings to both Isaac "Zack" Foster and Recette Lemongrass, got extremely protective of both of them
-Was murdered trying to protect Zack, hung out in the ghostly side of town doing her best to communicate
-After the murdergame ended and the dead were all revived, she woke up in the Meadous, slightly confused
-Emotionally bonded with even more people there, adding Pokey Minch, Luce Cesta-Garza, and Asriel Dreemurr to her honorary siblings
-Was on good terms with most people, and could tolerate the ones she disliked due to mutual friends
-Ienzo started instructing her on how to use her illusion abilities, which she had denied and tricked herself into treating as "telekinesis" for the longest time
-The mentorship was very good for both of them, and part of what allowed Eliza to properly blossom
-After some time, the Meadous residents started being called to help out different worlds, with Eliza doing her best each time they were called
-She even got to assist in the final fight against a shapeshifting god at one point
-The group eventually managed to help solve a large problem that had been affecting the other realms similar to the Meadous, with gods mysteriously vanishing
-After this, it became possible to travel back and fro to the Meadous and other worlds
-Eliza went back to her world to let her parents know she was alright, but continued to regularly return to the Meadous
-She also continued her journey, setting out on a quest to defeat the various guardians and earn their HM tattoos

Personality:
-Eliza is by default fairly friendly to almost everyone. Her first instinct when meeting new people is to be cheerful and straightforward. She is also fairly quick to consider someone a friend if they tolerate her presence and aren't particularly rude. If they're rude to her, whether or not she continues to reach out tends to depend on if they've hit any of her murdergame-related buttons, or if they remind her of someone else she likes. She will drop this friendliness around people who've hurt her loved ones, although in cases where both sides are her friends she tries to be more moderate about it. She responds extremely well to positive feedback and always enjoys getting compliments on her skills or abilities.
-Eliza can sometimes be contrary. When she was younger, she very much disliked adults trying to be overprotective of her due to her age and would push back, although she also developed a sense of risk management over time, and got better at evaluating situations herself. Even now, she still dislikes being ordered around too much, and is likely to do her own thing if someone can't give her a non-authority-based reason to listen to them.
-Eliza is loyal almost to a fault. Once someone earns her loyalty, it's extremely hard for them to lose it, and she will go to almost any lengths to protect them, up to and including sacrificing herself. She's tempered this a bit since accepting her Shadow, and is less likely to break down over conflicting loyalties, and more willing to call her friends out on their shit, like Monty murdering Bucky because he was feeling jealous.
-Eliza can be very aggressive at times. Thanks to a lot of her friends being the violent type, she sees violence as a perfectly reasonable solution to problems, whether it's from her or her Pokemon. When dealing with someone she doesn't like, she can get into arguments fairly easily, although she tries to not resort to violence when dealing with people significantly smaller than her. She can temper this around people she doesn't like but her friends do, such as Renart the fox, who she never got along with, but was her adoptive uncle Monty's lover.
-Eliza also has a very playful side. Now that she's become more skilled with her illusions, she enjoys pranking people with them sometimes, both jokingly with her friends and more maliciously with people she doesn't like as much, such as the time she summoned a hoard of illusory bugs in Ales' workroom after he'd gotten them banned from the moon by releasing a hoard of magic-eating bugs. She also very much enjoys flying, and often takes her full magical girl form even when just going about her business in the Meadous. She's gotten skilled enough at it by now to do tricks in midair, and enjoys showing such tricks off.
-Eliza does have a clever side. She's actually fairly good at noticing details and putting them together when she puts her mind to it. Also, she knows how her friends tick, and can usually figure out how to redirect their attention to prevent disaster, such as one time when she played up a burn on her hand to get Dr. Watson more interested in treating it than in trying to murder Justin.

Powers and Abilities:
-Creation of purely visual illusions
-General artistic skills as well, mostly in drawing but she's picked up various other types of art for purposes of variety
-Transformation into a magical girl form, making her stronger and tougher, and giving her wings she can fly with, requires her magical phone on hand, can be stacked with her other transformations
-Transformation into an anthropomorphic mouse form, with most of her carried items/clothing shrinking with her
-Transformation into a purple-hued Primarina, has to be wearing a water droplet necklace
-Transformation into a nue form, giving her enhanced strength and stamina, poisonous breath, and enhanced feline senses
-Her tattoos can be used to teach Pokemon certain HM moves by touching said tattoo, she has Teleport, Fly, Flash, Strength, Climb, Fog Clear, Cut, and Smash

Inventory:
-Labcoat: A light pink-purple labcoat, usually worn over her other clothing
-Dragon the Dugtrio+Pokeball: A voiceless Dugtrio, quiet but loyal to Eliza. Likes snuggles and popping up under his enemies with Sucker Punch.
-Trainer's bag: Contains assorted trainers' items, such as Pokeballs and medicine, along with a collection of Berries and Pokeblocks. Also holds most of her other items.
-Magical phone: Charges off ambient magic, allows Eliza to transform into her magical girl form
-Seashell necklace: A purple seashell on a necklace, allows Eliza to transform into her Primarina form
-Hand fan: A magical fan that shows happy memories on its surface when spread
-Cabbage earrings: A pair of cabbage-shaped earrings
-Feather charm: A magical charm that grants extra stamina.
-Crimson flask: A small flask containing a red liquid. Drinking it allows Eliza to summon a flaming sword, though it only has enough for two doses at most.
-I Fell in Love with the Majesty of Colors: A book about Eliza and her adventures to bring color back to a place called the Void, which also involved freeing four Sisters and fighting the Brothers holding them captive

Sample: TDM Link

When presented with a choice, is the character more likely to stick with tried and true methods? Or make something new up on the fly?
It depends on the exact definitions. Eliza has a few basic strategies, such as sending in her Pokemon or using illusions as distractions, but the exact details often vary much more. She's always ready to adapt her strategies to the situation, or make up new ones if it seems like that's what's needed more.

What is more important to your character, preserving the past or forging a future?
Eliza thinks it's more important to forge a future. While she definitely thinks preserving the past is important, the future is what people can work towards, the thing that they can actually make better. Of course, knowledge about the past can inform how to forge the future, but the future is what's mainly important to her.

How does your character influence their own story? What about the stories of others?
Eliza has always been determined to write her own story, from the moment she decided to run away from home to pursue her dream. While there are many ways it could have ended poorly, she's made it through time and time again, always ready for more. Of course, while she doesn't really realize it, she's influenced the stories of her loved ones a lot as well, being a positive force in their lives simply by being her bright and friendly self.

Are you alright with your character’s canon being used as a Recommended Reading?: Yes