telecosmetic: (Default)
2017-05-10 11:44 pm

[sticky entry] Sticky: Permissions

CHARACTER NAME: Eliza Owens
CHARACTER SERIES: Pokemon OC, from a forum RP

[OOC]

Backtagging: I'm cool with it!
Threadhopping: Also cool with it, unless I specify a thread is private.
Fourthwalling: I'm fine with your character mentioning Pokemon as being fictional, as well as referring to the games/anime/manga. If you want them to somehow be familiar with Eliza specifically I'd like to talk out how they know that, but if things are worked out I'm fine with it in principle.
Offensive subjects (elaborate): Incest between adoptive siblings or siblings who only learn they are related later squicks me out. For the latter, I'm fine with attraction, light flirting, and kissing before they learn they're related, but nothing beyond that, and nothing like that after they learn they're related.

[IC]

Hugging this character: Go ahead! Eliza will probably hug back unless you've somehow made her hate you.
Kissing this character: If your character is older than 16, I'd prefer it be limited to platonic cheek/forehead kisses and the like.
Flirting with this character: Not from anyone older than 16.
Fighting with this character: Yeah, she has a magical girl form that makes her stronger and more durable, but she really has no fighting skill at all. Still, she's very likely to initiate a fight against anyone who insults or hurts her friends, so I feel it'd be hypocritical to not let others do the same.
Injuring this character (include limits and severity): Talk to me before we get to breaking bones/chopping off limbs?
Killing this character: Talk to me first.
Using telepathy/mind reading abilities on this character: Go ahead!

Warnings:
The CRAU I'm likely taking Eliza from involves a lot of murder, and has also caused Eliza's morals in regards to violence and killing to become much looser. She's befriended a lot of killers there and still considers herself on friendly terms with them, as well as adoptive siblings to one of them as well. Let me know if you'd rather me not have her talk about that stuff.

Get your own copy of the IC/OOC Permissions meme!
telecosmetic: (pose of elegance)
2024-08-12 12:23 am

Labyrinthum Inbox

"Hi! What's the matter?
telecosmetic: (Default)
2024-08-08 02:40 am

Labyrinthum Permissions

PLAYER

NAME: Gray
CONTACT: [plurk.com profile] graygriffin
ACTIVE TIMES/PACE: Uncertain, I try to tag daily but pace is variable. I'm on GMT+8 for my timezone.
BRACKETS/PROSE: Either works, I'll match you!
OFFENSIVE SUBJECTS & TRIGGERS: Incest between adoptive siblings or siblings who only learn they are related later squicks me out. For the latter, I'm fine with attraction, light flirting, and kissing before they learn they're related, but nothing beyond that, and nothing like that after they learn they're related.

IN CHARACTER

PHYSICAL AFFECTION: She's always very open to this! If your character hugs her they're probably getting hugged back.
PHYSICAL VIOLENCE: She's also perfectly capable of engaging in this and may even throw the first punch on occasion. So go ahead with initiating a fight, although for more severe injuries I'll want to talk it out OOC.
RELATIONSHIPS: I'm playing Eliza as 18 years old here, and would only really comfortable shipping her with characters in the 18-20 range, and even that's a maybe. I'd also prefer to ship her with other characters who were younger in canon and aged up over the course of their canons or CRAUs. She's bisexual and polyamorous, and tends to like people she can protect or fight alongside, or both at once.
PSYCHIC & PSIONIC INFORMATION: Eliza has no real psychic defenses against mindreading, so let me know if you want to read her mind. It's full of a surprising amount of trauma. She's slightly more resistant to psychic attacks, so if you plan on actually doing that we should talk it out.
MAGICAL INFORMATION: Currently none, will update when she regains abilities.
MEDICAL INFORMATION: She's pretty healthy overall, although she does have a few scars, the most obvious one being the one on her cheek.
OFFENSIVE SUBJECTS & TRIGGERS: Getting people executed for crimes they didn't commit, particularly being the one to frame them

OUT OF CHARACTER

BACKTAGGING: Always open to this!
THREADHOPPING: Ask first if it's not a group meeting sort of thread
FOURTHWALLING: I'm cool with your character fourthwalling Pokemon, Eliza's an OC so she can't really be fourthwalled
NOT INTERESTED IN:

FIRST IMPRESSIONS

VISUAL: Eliza stands at around 5'5", with long black hair that hangs loose and brown eyes. She has a scar on her left cheek, although it's no longer as obvious. She's got the muscles of someone who doesn't deliberately exercise, but does lead a generally active lifestyle. Her usual outfit is a labcoat over a T-shirt and loose jeans. She has pierced ears, although her earrings range from unobtrusive studs to obvious dangling ones.

She has several tattoos, but the most obviously visible one (at least partly) is that of a barn owl with glasses, visible to different degrees depending on which shirt she's wearing, although her labcoat covers it up almost completely.

Her tattoos include:
-Curled-up mink, right shoulder
-A necklace with a price-tag shaped charm, coiled around her right arm
-A pair of light purple wings, on her shoulderblades (not visible in her magical girl form)
-Snow leopard head, left shoulder
-Komodo dragon, coiled around her left arm
-A scythe, with its main handle tracing her spine
-Crystalline spider legs, below her shoulders and on either side of her spine
-A barn owl with glasses, below her collarbones
AURAL: Eliza's voice is usually chirpy and cheerful, and on the louder side. When she is upset, her voice tends to shift into either a low growl or a higher-pitched screech depending on her exact situation.
OLFACTORY:
DEMEANOUR: Eliza is friendly by default, usually offering a smile and an open hand to anyone around her.

☆ code by kimmiserate
telecosmetic: (Default)
2024-06-08 07:41 pm

Newcomb Inbox

"Sorry, I can't answer right now! Leave a message, okay?"

Voice | Text | Action
telecosmetic: (Mystical Mirage)
2024-05-31 11:39 am

Newcomb Application

Player Name: Gray
Player Pronouns: he/him or they/them
Player Contact: [plurk.com profile] graygriffin
Player Age: 30

Character Name: Eliza Owens
Canon: Pokemon OC (MGRP/We the Lost CRAU)
Canon Point: Two years after WtL endgame
Age: 18, technically aged up since I haven't actually played out her post-game adventures
Species: Human
Journal: [personal profile] telecosmetic
Permissions: Newcomb-specific ones

Goals: Eliza wants to become an accomplished Pokemon trainer, and uncover all the various secrets of her home region. While she does want to try and challenge the Elite Four eventually, she's willing to take her time with that. She also wants to continue training her illusion powers, and to make her parents and various mentors proud of her. Part of her also wants to make Contests a popular type of competition again, and become famous in that field.

Morals: Eliza is fiercely loyal to those she loves, and will readily die for them. Even towards strangers she's always ready to extend a helping hand if asked for her help. In general, she thinks of kindness as her first resort, unless the person she's facing is actively hurting or scaring someone she cares for. However, thanks to befriending a bunch of murderers, she has a much more blase view of murder, and sees it as something that can be justified, as well as not seeing it as a reason to hate someone. Even if the victim is someone she likes, she'll probably get mad but not completely reject the killer-unless she thinks their motive is really stupid. The one thing she does consider unforgivable is specifically framing someone else to take the fall for your murder.

Struggles: Eliza has often struggled with reconciling her love for her friends when said friends hate each other for various reasons. While she used to try and not take sides, thanks to her development she's more willing to think things over, and tell her friends if she thinks one of them is being dumb about it. She also used to struggle with accepting her illusion powers, having a childhood delusion about them being full-on telekinesis when she was simply creating images of what she wanted to happen, but with Ienzo's mentorship and training she's come to accept them and start training said abilities properly. The main struggle that she's still not good at is knowing her limits and when to take time for herself instead of constantly pushing herself to help.

Position: Student
Explanation: Eliza's learned a lot, but not quite enough to be an actual teacher yet. She was a very diligent student for Ienzo's illusion lessons for the duration of WtL, so I think she'd be willing to step back into that role and continue learning more.

Introspective Writing Sample: Eliza let out a yawn as she made her way into her new dormitory, immediately flopping down on the bed. As powers were coming back, she'd tried to reach back towards the Meadous, but was unable to feel the presence of Zephyr's portal. She supposed it kind of made sense, since the portal was back in her own world, which was definitely outside this barrier. So she was stuck here for now, without anyone she knew-not even her Pokemon.

Then again, that just meant it was like Town A all over again. And she'd made it out of there, hadn't she? In a situation that might have been even more hopeless than this, when she was so much younger. She pulled out her phone, looking at the various texts she'd been exchanging. Part of her missed the bulletin board from the Meadous, a much more physical way of exchange, but she supposed the fast replies had their own sort of charm. And she'd gotten to know some of the other people here a bit more in this way. Hopefully tomorrow or whenever classes started she'd get to know everyone a little bit more.

Now determined, she sat back up. She wasn't just going to mope around. First order of business would be to start decorating this place so that it displayed the proper Owens charm!

Interactive Writing Sample: Here
telecosmetic: (Mystical Mirage)
2021-06-14 08:27 pm

Noctium Inbox

« MYSTICAL.MIRAGE » TEXTAUDIOVIDEOACTION Eliza Owens ✦ Pokemon OC (CRAU)
RESIDENCE ✦ Residency
GEMBOND ✦ Amethyst


"Hi, you've reached Eliza! Sorry I can't come to the phone right now. Please leave a message at the beep!"

INFOPERMISSIONSEXTRA
telecosmetic: (ominous shadow)
2021-06-07 02:45 am

Noctium App

    « PLAYER INFORMATION »

      Name: Gray
      Are you over 18?: Yes
      Contact: [plurk.com profile] graygriffin
      Other characters, if any: N/A

    « CHARACTER INFORMATION »

      Character: Eliza Owens
      Canon: Pokemon OC
      Canon point: Original - After facing the Rose Town Electric Gym
      MGRP (Two months) - After everyone gets revived and returns home
      WtL (Three years) - After endgame
      OU or AU?: CRAU (MGRP/WtL)
      Age: 16
      Species: Human

      AU clarification:
      While not necessarily a "change" so much as something that has always been part of her and which her experiences in Town A brought out, Eliza has developed a strong sense of loyalty and protectiveness towards those she cares about. She will refuse to believe that they could be responsible for any wrongdoing unless they outright admit it, and will happily fight against anyone who threatens or picks on the people she cares about. She has also started to learn what it means to care about people more than herself, and has become almost self-sacrificing in her desire to protect them. Eliza's morality has also shifted somewhat. She is much less likely to think badly of people just because they've killed someone, and has accepted that there are people who might deserve to die as well. While she still gets angry at people when they admit to killing, she most likely won't cut off ties with them just because of that, and she'll only really want a murderer punished if they end up hurting someone she cares about. Her sense of loyalty hasn't dampened over the years in the Meadous, but she's become somewhat more willing to extend it even to people she doesn't completely like. She's more capable of understanding that there are different sides of people now as well, at least partially due to her experiences in Valinta. Her willingness to accept murderers as friends and even family also hasn't dampened-she's got even more murderer friends around her these days, though most of them haven't actually killed people in a while.

      Eliza has lost some of her arrogance after getting herself killed, realizing that she got herself in over her head, and is somewhat more humble about her own abilities. Despite this, she is still willing to tangle with or threaten people way above her weight class if the people she cares about are involved. As a matter of fact, thanks to Zack's influence, she now sees violence as being an appropriate solution in a lot more contexts.

      Thanks to Eruna calling her "cute" and flirting with her, Eliza has started to realize that she is attracted to both boys and girls, although she didn't really end up with any romantic prospects in Town A. She's also learned about how terrible parents can really be from listening to Recette and Zack discuss their biological parents, and is a bit more accepting towards her own now. This appreciation has only increased after her learning about even more terrible parents from various people in the Meadous.

      Eliza's become less enamored with magical girl shows after learning about their "dark side," and will be much more suspicious about the intentions of adorable mascots. She's also become less concerned about appearances as well, and is more willing to approach people she might have found "creepy" before, thanks to her bond with Zack. She developed some trauma from going through a murdergame, and became more paranoid about losing the people she loves, as well as about places not being what they seem. With therapy from Milla and a talk with her Shadow, her trauma is less likely to make her freeze up freak out, and she's become more willing to discuss the full details of what happened.

      The best way to describe Eliza's development over the three years in the Meadous is probably to say that she has come into her own. She's still awkward and unsure at times, but positive reinforcement from her friends and mentor has started to give her true confidence in her ideas and plans-and a better ability to judge their viability. Understanding her illusion abilities has given her a confidence boost as well, and she's quite skilled with utilizing them properly now.

      Thanks to her experiences with talking to her Shadow, she's also much more willing to share things about what happened in Town A, as well as to put her foot down sometimes. While she can accept her friends having murdered in the past, she's also not as afraid to tell them off about more recent murders for no good reason. She's also much more willing to stop trying to constantly get along with people she clashes with. And if her friends start clashing with each other, she's better at being willing to take a side about it.

      On the physical side, she's gained a few scars, the most visible one being a sideways slash across one cheek. She's also gotten her ears pierced and grown a bit taller.

      On the powers side, she's gained a lot more abilities. First of all, after entering Town A she gained a magical girl form, which makes her stronger and more resilient. Her wings were originally smaller, but in the Meadous she wished them larger, and they are now flight-capable. She gained several other transformations in the Meadous, including a nue, Primarina, and mouse. Her magical girl form can stack with her nue and mouse transformations, though she hasn't tried to combine it with her Primarina transformation yet.

    « RECORD »

      Disposition:
      -Eliza is by default fairly friendly to almost everyone. Her first instinct when meeting new people is to be cheerful and straightforward. She is also fairly quick to consider someone a friend if they tolerate her presence and aren't particularly rude. If they're rude to her, whether or not she continues to reach out tends to depend on if they've hit any of her murdergame-related buttons, or if they remind her of someone else she likes. She will drop this friendliness around people who've hurt her loved ones, although in cases where both sides are her friends she tries to be more moderate about it. She responds extremely well to positive feedback and always enjoys getting compliments on her skills or abilities.
      -Eliza can sometimes be contrary. Since she's legally considered independent in her homeworld, she very much dislikes adults trying to be overprotective of her due to her age, and may purposefully push back against them, although she's getting better at risk management and understanding when something may actually not be safe.
      -Eliza is loyal almost to a fault. Once someone earns her loyalty, it's extremely hard for them to lose it, and she will go to almost any lengths to protect them, up to and including sacrificing herself. She's tempered this a bit since accepting her Shadow, and is less likely to break down over conflicting loyalties, and more willing to call her friends out on their shit, like Monty murdering Bucky because he was feeling jealous.
      -Eliza can be very aggressive at times. Thanks to a lot of her friends being the violent type, she sees violence as a perfectly reasonable solution to problems, whether it's from her or her Pokemon. When dealing with someone she doesn't like, she can get into arguments fairly easily, although she tries to not resort to violence when dealing with people significantly smaller than her. She can temper this around people she doesn't like but her friends do, such as Renart the fox, who she never got along with, but was her adoptive uncle Monty's lover.
      -Eliza also has a very playful side. Now that she's become more skilled with her illusions, she enjoys pranking people with them sometimes, both jokingly with her friends and more maliciously with people she doesn't like as much, such as the time she summoned a hoard of illusory bugs in Ales' workroom after he'd gotten them banned from the moon by releasing a hoard of magic-eating bugs. She also very much enjoys flying, and often takes her full magical girl form even when just going about her business in the Meadous. She's gotten skilled enough at it by now to do tricks in midair, and enjoys showing such tricks off.
      -Eliza does have a clever side. She's actually fairly good at noticing details and putting them together when she puts her mind to it. Also, she knows how her friends tick, and can usually figure out how to redirect their attention to prevent disaster, such as one time when she played up a burn on her hand to get Dr. Watson more interested in treating it than in trying to murder Justin.

      Suitability: Eliza is no stranger to traveling to other worlds to help them out, due to having done that a lot in the Meadous. Having helped to guide a young god into their adolescence, I feel that the current situation with Malachite would be of particular attention to her. She has some experience with gaining new powers and forms, and likely won't take long to adjust to her Gembond and its effects on her. Being an affectionate person by nature, she likely will adjust to Synchrony fairly quickly and do her best to start making new friends. I expect her to be somewhat worried about her friends and Pokemon back in the Meadous, but she will consider the situation in Noctium important enough that she'll focus mostly on helping to solve it instead of constantly trying to get home.

      It's likely that she'll choose to try and reach out to Malachite to get a better understanding of their behavior, though her experience may be differently calibrated for a godling who's much more affectionate by nature. Still, she's likely to keep trying to reach out, even if a first meeting goes badly.

      Condition upon arrival: Eliza is quite healthy and has been getting regular exercise just from her daily activities.

      Abilities:
      -Illusions: Eliza can create fairly realistic illusions just by thinking about them, although they are purely visual. Thanks to her training with Ienzo, she's also learned various tricks to draw people's attention away from their illusory nature, as well as to make them more realistic in general.
      -Magical girl form: Eliza can take on the form of a magical girl with enhanced strength and resilience, as well as wings that enable her to fly.
      -Nue form: Eliza can take on the form of an anthropomorphic nue, granting her poisonous breath, more enhanced strength, and an additional snake-headed tail that she can use for extra observation or bite attacks.
      -Mouse form: Eliza can shift into the form of a much smaller mouse, anything she's wearing shifting size and shape to still fit.
      -Primarina form: Eliza can transform into a Primarina, allowing her to swim more fluidly and last longer underwater. She gains the Liquid Voice ability, and the moves Sparkling Aria, Water Gun, and Disarming Voice.

      Inventory:
      -Magical phone: Allows Eliza to transform into a magical girl, charges off ambient magic
      -Family photo: A photo of most of Eliza's adoptive family (Art by [tumblr.com profile] itsbenedict, commissioned by me)
      -Feather charm: A charm made of feathers, which grants extra stamina.
      -Cabbage earrings: A pair of earrings decorated with cabbage charms.
      -Seashell necklace: A purple seashell on a necklace. Enables Eliza to transform into her Primarina form.
      -Hand fan: A magical fan that shows happy memories when spread out.

      Gembond: Amethyst
      Gem Location: Back of her neck

    « MISCELLANEOUS »
telecosmetic: (tearing up)
2019-08-01 12:31 am
Entry tags:

Dead Letters

[These letters have been hidden in Room 8, under the bed. There's also a lot of discarded sheets of paper lying around.]
telecosmetic: (staring)
2019-07-31 02:36 am
Entry tags:

Private to Mithos

[Well, lots of people had bad reactions to that motive, but Mithos disappearing is definitely worrying. After she makes sure Minato is as comfortable as possible, she heads towards his room, reaching out to knock on the door.]

Hey, Mithos...are you alright?
telecosmetic: (strings of fate)
2019-07-26 09:11 pm
Entry tags:

Private to Zack

[It's Thursday night, and Eliza is returning to their room to sleep. In her arms, she's now carrying a plush frog dressed in a wizard's outfit and cloak. She's hugging it quite tight, as if it might disappear if she lets go.

The room has already been set up with various other things she's received. The photo of her and her extended family is up on the desk, and the rather large dog has found a place on the floor to curl up as well. She blinks a little as she hears the door open.]

Oh, hey, Zack.
telecosmetic: (ominous shadow)
2019-07-23 12:22 pm
Entry tags:

Private to Zack

[Eliza hums to herself a little as the train leaves the station, heading on for whatever's coming next. In the room she and Zack share, she's lining up several knives, turning them over in her hand. Aelfryth, Reepicheep, and Blaggut are sitting on the table as well, also looking over a selection of knives and small swords.]

So, see any you particularly like?
telecosmetic: (blushing)
2017-12-06 01:28 am
Entry tags:

WtL Inventory/Changes

Inventory
-Lantern the Pumpkaboo: Technically not an "item," he was received when Eliza made a wish for "the coolest Halloween decoration." He's quite friendly and easygoing and enjoys being patted on the head.
-Family photo: A photo of Eliza, Zack, and Recette happily smiling together. Kept by her bedside.
-Swimsuit: Received as a reward for participating in the swimsuit competition.
-Feather charm: Received as a reward for taking care of Trico, Zephyr's class pet. Eliza's grants extra stamina.
-Mirror: Decorated with a pair of wings. Eliza can enter the mirror dimension by breaking it.
-Crimson flask: A gift from Eve. Drinking it creates a wieldable fiery sword.
-Painted glass vase: A gift from Dia. Protects flowers from wilting.
-I Fell in Love with the Majesty of Colors: A gift from Noc. A book starring Eliza's adventures in the Void.
-Hand fan: A gift from Rae. When spread, it shows images of treasured memories.

Physical changes:
-Wings: Eliza's wings in magical girl form are now large enough for her to actually fly with. Blade has been giving her lessons on this as well.
-Scars: Eliza has several scars from her battles in the Void, the most noticeable one being on her face.
-Piercings: Eliza now has pierced ears. She wears fancy earrings in them sometimes, and smaller gold rings other times.
telecosmetic: (Default)
2017-05-10 01:44 pm
Entry tags:

IC Mailbox



1221 Banana Bread Drive

telecosmetic: (Default)
2017-05-10 01:42 pm
Entry tags:

How's My Driving?

So, how am I doing with Eliza? I'll be the first to admit that she's kind of a mess and her CRAU hasn't done her that many favors either, but I hope I can portray that well.

Comments are screened and anon is on!
telecosmetic: (blushing)
2017-05-08 03:23 pm

We the Lost Application

Player Name: Gray
Preferred Pronouns?: she/they
Player Contact: [plurk.com profile] graygriffin
Other characters in play? None

Character Name: Eliza Owens
Canon: Pokemon OC
Game Transplant: Magical Girl Raising Project
Original App: Here. Parts in red were added as a revision later on.
Game Summary: Magical Girl Raising Project was a murdergame based on the anime/light novel of the same name. Characters were "offered" a chance to become magical girls (or boys) and brought to a broken-down town called Town A in order to restore it to its former glory. However, there was no way to reject the offer, and after the first week it was declared that there were too many magical beings in town, and the number would have to be cut down to four. And so the murders began.

How long was your character in Game: Eight weeks
History of Character in their Game: This is really long and probably has spoilers for the actual MGRP series )

How did they change from their canon personality wise (Please explain what caused it to happen?)
While not necessarily a "change" so much as something that has always been part of her and which her experiences brought out, Eliza has developed a strong sense of loyalty and protectiveness towards those she cares about. She will refuse to believe that they could be responsible for any wrongdoing unless they outright admit it, and will happily fight against anyone who threatens or picks on the people she cares about. She has also started to learn what it means to care about people more than herself, and has become almost self-sacrificing in her desire to protect them.

A lot of this comes from the simple fact that Eliza has not had any human friends for a long time. While she has had her Pokemon, they haven't been with her for that long comparatively, and her relationship with them is different by nature. Now that she has managed to make friends, she doesn't want to lose them, and thus has shown that she is willing to stand by them even if everyone else turns against them. In truth, as Ash called her out on, this loyalty can be seen as an extension of her selfishness, as she simply extends the circle of who she cares about from herself only to herself and her friends only.

Thanks to this loyalty and the fact that a lot of the people Eliza befriended were kind of terrible, Eliza's morality has also shifted somewhat. She is much less likely to think badly of people just because they've killed someone, and has accepted that there are people who might deserve to die as well. While she still gets angry at people when they admit to killing, she most likely won't cut off ties with them just because of that, and she'll only really want a murderer punished if they end up hurting someone she cares about.

Eliza has lost some of her arrogance after getting herself killed, realizing that she got herself in over her head, and is somewhat more humble about her own abilities. Despite this, she is still willing to tangle with or threaten people way above her weight class if the people she cares about are involved. As a matter of fact, thanks to Zack's influence, she now sees violence as being an appropriate solution in a lot more contexts.

Thanks to Eruna calling her "cute" and flirting with her, Eliza has started to realize that she is attracted to both boys and girls, although she didn't really end up with any romantic prospects in Town A. She's also learned about how terrible parents can really be from listening to Recette and Zack discuss their biological parents, and is a bit more accepting towards her own now.

Eliza's become less enamored with magical girl shows after learning about their "dark side," and will be much more suspicious about the intentions of adorable mascots. She's also become less concerned about appearances as well, and is more willing to approach people she might have found "creepy" before, thanks to her bond with Zack. She also has developed some trauma from going through a murdergame, and is now somewhat more paranoid about losing the people she loves, as well as about places not being what they seem.

How did they change from their canon physically (Please explain what caused it to happen?):
Eliza now has a magical girl form that she can change into, which she gained upon accepting Fav's offer, and which enhances her strength and jumping ability. In this form, Eliza's outfit transforms into a pink-and-white dress with a few purple highlights, and she gains a pair of feathered lavender wings. Her hair grows even longer, and gains a few purple strands running through it. She has also died and been brought back, and while she has no physical scars it may be possible to sense that she has died before.

Powers:
Illusion - Eliza has the psychic ability to create very realistic-acting visual illusions subconsciously, simply by thinking of what she wants to happen and willing it to happen. Because of this, she believes that her powers are telekinetic, since she regularly creates illusions of things moving on their own. However, looking close will reveal that her illusions are slightly translucent.
World of Confusion - Whenever she is hit by one of Witch's Confuse Ray attacks, Eliza enters an alternate world where she is a ruler of some sort, as well as a magical girl, and her Pokemon are similarly either human or monster companions of some sort. There seems to be some supernatural influence beyond her own imagination, since on occasion she can "hear" what her Pokemon say to her in this state, although she definitely puts her own spin on things.
Magical Girl Form - As mentioned above, Eliza has a magical girl form she can transform into that grants her enhanced strength and jumping ability. She needs her magical phone on her to perform this transformation, though.

Possessions:
-Magical phone
-Slinky the Tepig
-Blade the Pidgey
-Witch the Vulpix
-Dragon the Diglett
-Flute the Phanpy
-Hair tie with two red beads
-Pokeballs for her five Pokemon
-Her Mega Ring, Big Root, and Seal Pack

Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Let me tell you about my Pokemans
Sample Two: Eliza Owens: No Sense of Tact
Sample Three: Learning the truth about her murder
Sample Four: Gaming and being weirded out by fourth-wall breaking
Extra samples: Messing with the living

Notes: Eliza's going to open her door and wake up in a new bed, because I find that amusing.
telecosmetic: (teary smile)
2017-04-09 11:26 pm
Entry tags:

Eliza Ghost Hugs

Zack
Hugging from behind. "Zack...I'm glad you're alright."

Recette/Nanami/Zack group hug
Kneeling to join the group hug. "Recette...it's alright! Tamamo is right, I don't blame you..."

Recette
Hugging her with face buried in her shoulder. "Thank you...but I hope we don't get any more names."

Zack/Dragon
Kneeling to hug. "You're doing your best."
Lying on the ground to hug Dragon. "I'm still here...I wish you could tell."

Recette
A gentle shoulder hug. "Keep it up...I believe in you."

Tamamo
Clinging tightly even as she throws Recette off. "Why? Why does it have to end this way?"

Zack/Recette
Hugging both of them quickly. "That's so terrible! I guess...I guess I'm kind of lucky to have parents who didn't do that...I'm the one who ran away from them..."
telecosmetic: (Default)
2017-04-03 11:55 pm
Entry tags:

Eliza's Pokemon

Slinky the Tepig
She literally shoved her way into becoming Eliza's starter, leading to a rift between them at the start. However, they have slowly started to accept each other, and Slinky is very protective of her trainer, although she often acts sarcastic when Eliza gets too into her fantasies. She is somewhat suspicious of her trainer's judgement, and therefore won't really accept anyone just because Eliza liked them. It will probably take her a while to warm up to a new trainer, and she will still consider Eliza hers foremost. She will probably try to attack anyone who sends her out once she sees they aren't Eliza, and it will take a while for her to calm down. Upon learning Eliza is dead, she will be seriously upset and blame herself for not being there to stop her from making a dumb decision. She might end up sulking for a while. Her Ability is Blaze, and her moves are Defense Curl, Rollout, Tail Whip, and Ember.

Blaze - Raises the power of her Fire-type moves when she's below 1/3rd of her max HP
Defense Curl - Slinky curls herself up, raising her defense and making her harder to hurt.
Rollout - Slinky rolls at an enemy, hitting them like a rock. The damage done is increased if she's previously used Defense Curl.
Tail Whip - Slinky wags her tail back and forth, lowering an enemy's defense.
Ember - A basic Fire-type attack, where Slinky snorts flames at an enemy.

Blade the Pidgey
Eliza's first catch, who was fainted and nearly killed by Slinky. She hurried to heal him, and he was so grateful to her that he swore his service to her. He tends to act according to his own code of chivalry, and is most loyal to Eliza first and foremost. However, he also trusts her, and therefore any friend of hers will quickly win his loyalty as well. While he will attack anyone who sends him out and isn't Eliza, he won't keep attacking if they back off, seem intimidated, or mention knowing Eliza. His Ability is Keen Eye, and his moves are Tackle, Sand-attack, Agility, and Air Slash.

Keen Eye - Prevents Blade's accuracy from being lowered.
Tackle - Blade simply charges at an enemy and knocks into them.
Sand-attack - Blade kicks up sand in an enemy's face to lower their accuracy.
Agility - Blade flaps about in midair to increase his own speed.
Air Slash - Blade's wings gain an extra layer of windy energy that he then sends flying at an enemy.

Witch the Vulpix
She managed to escape Eliza once, but ended up accidentally running into her again. Annoyed because she thought she was being followed, she ended up attacking, but ended up captured. While initially annoyed, she was pacified a bit by the idea of being able to achieve her true potential, or even evolve. She and Slinky often snark about Eliza together. She will be very annoyed at getting a new trainer, although she will most likely not use damaging attacks right away, instead going for a Confuse Ray to confuse them and run away. She will also feel disinclined to trust someone just because Eliza did. When she learns Eliza is dead, she will be upset, and probably end up cuddling more with Slinky. Her Ability is Drought, and her moves are Ember, Roar, Will-o-Wisp, and Confuse Ray.

Drought - Causes the weather to become Sunny, raising the power of Fire-type moves and lowering the power of Water-type moves. Also overwrites any weather effects currently in place.
Ember - A basic Fire-type attack, where Witch breathes fire at an enemy.
Roar - Witch roars loudly, sending weaker enemies running from her.
Will-o-Wisp - Witch summons a ghostly flame that burns an enemy, sapping their strength and making them take damage every turn.
Confuse Ray - Witch summons a glowing ball that flies at an enemy and causes them to become confused, occasionally hitting themselves instead of her or her allies.

Dragon the Diglett
A strange Diglett who randomly bumped into Eliza on her journey. While he can't communicate at all, he seems fond of her, and will often stick close to her side. He sometimes has nightmares of when he was part of a larger group of Diglett in the Diglett Tunnel, without any individuality of his own. He trusts Eliza, and will quickly trust any friend of hers as well. When he learns that she is dead, he will be distraught and hide underground for a while. Those he's already met will probably have the best chance of getting him out of there. His Ability is Sand Force, and his moves are Astonish, Sucker Punch, Earthquake, and Mud-Slap.

Sand Force - Increases the power of Dragon's Rock, Ground, or Steel-type moves in a sandstorm.
Astonish - Dragon disappears underground and suddenly appears in front of an enemy while radiating ghostly energy. It may cause the foe to flinch and miss their turn.
Sucker Punch - If an enemy is about to attack, Dragon can hit them with an ambush first. This usually involves ramming them.
Earthquake - Dragon causes the ground to shake, hitting everyone, allies and enemies, in a large radius. This is considered a Ground-type attack, and won't hit anyone who's flying.
Mud-Slap - Dragon shakes ground into an enemy's face, dealing some Ground-type damage and possibly lowering their accuracy.

Flute the Phanpy
A rather young, energetic Phanpy who Eliza adopted from a Pokemon adoption service. He sees Eliza as his new mother, and the rest of her team as his adopted aunts and uncles. He occasionally acts like a brat, but will always listen to Eliza in the end, and enjoys being cuddled by her. He has some musical talent with that snout of his as well. He will immediately trust anyone who Eliza trusted, although he will also constantly be trying to find her. When sent out, he'll just be mostly curious about what's going on, although if he can't see Eliza around he'll go looking for her. When he learns Eliza is dead, he will be devastated and cling to any other members of her team who are still around. His Ability is Pickup, and his moves are Endure, Flail, Tackle, and Odor Sleuth.

Pickup - Flute can find useful items while traveling. There's a whole chart for this, but it's mainly focused on Pokemon items.
Endure - Flute takes whatever attack comes and is left with 1 HP even if he would have been knocked out.
Flail - Flute flails about randomly, striking the enemy and dealing more damage the less health he has left.
Tackle - Flute rams the enemy.
Odor Sleuth - Flute is able to pick up the scent of ghosts, and can now hit them with Normal-type attacks.

Crown the Deerling
A very laid-back and casual Deerling who Eliza met in the Forest of Fury. She managed to slowly convince him over to her side, even with her team not quite helping. He considers all humans kind of ridiculous and weird, and thus isn't that bothered by Eliza. He's not much of a fighter, preferring to avoid or slowly weaken his opponents. He will approach most people here with curiosity, and will warm up to anyone who feeds him stuff he can't find in the wild. When he learns Eliza is dead, he will be somewhat upset, but won't feel any particular bond to anyone, no matter what their connection to her was. His Ability is Sap Sipper, and his moves are Camouflage, Leech Seed, Charm, and Sand-Attack.

Sap Sipper - Being hit by a Grass-type attack does no damage to Crown and raises his physical attacking power.
Camouflage - Crown's type changes according to the environment.
Leech Seed - Crown sends a seed flying at an opponent that sends out vines that start sapping their health, and giving all sapped health to Crown. If he's switched out, his replacement will also gain energy from the health-sapping.
Charm - Crown acts very sweet and friendly, weakening his enemy's physical attacking power.
Sand-attack - Crown kicks up sand in an enemy's face to lower their accuracy.